Showing posts with label Cara Memasang Smiley Emoticon Pada Komentar Blogspot. Show all posts
Showing posts with label Cara Memasang Smiley Emoticon Pada Komentar Blogspot. Show all posts

Tuesday, July 16, 2013

Railway chairman: People in Canadian city 'wanted to throw stones at me'

Lac-Megantic, Quebec (CNN) -- Edward Burkhardt said he tried to get the people of Lac-Megantic, Quebec, to hear him, to try to understand that he had traveled to their town because he genuinely cared, he told CNN in an exclusive interview Thursday.
The 74-year-old chairman of Montreal, Maine & Atlantic Railway wanted to answer any questions from officials and hear people out about the anguish they feel after a driverless train carrying tank cars oil rolled out of control, exploding in an inferno.
As of Friday night, 28 people were confirmed dead -- up from 24 earlier in the day -- Quebec coroner's office spokeswoman Genevieve Guilbault said.
Quebec Provincial Police Capt. Michel Forget had said a day earlier that about about 30 more were still missing. The blaze may have vaporized victims, authorities said.
Burkhardt expected that he'd face raw emotions, but was surprised that so much anger was directed at him.

"I'd been told about it. I'd been warned about it," he said. "But it was worse than I thought. I thought people would respond to my willingness to come there. I mean, they were screaming about how I took three days to get there."
The tragedy occurred Saturday. Burkhardt arrived in Lac-Megantic Wednesday.
"Well, the three days we had a dozen people on the scene and I was organizing all kinds of things that were necessary," he said. "And I figured I didn't really need to be in the way of people there when they were trying to put the fire out and that sort of stuff.
"I would wait till the dust settled to a certain degree and then I would come. That's what I did, but this was not well-received at all."
On Wednesday, two middle-aged men shouted at Burkhardt as he spoke with reporters, calling him an obscene name and challenging him to walk into the heart of the tragedy.
One of the men, Pierre L'Heureux, told CNN he knew at least half the people who were dead or missing.
"They should put that guy in prison," L'Heureux said. "He's a murderer ... he should be in prison."
"People wanted to throw stones at me. I showed up and they threw stones. But that doesn't accomplish anything," Burkhardt told CNN said.

Graphic: Runaway train devastates Canadian town
Attempts to set up meetings with city officials and rescue workers were unsuccessful, he said.

"I failed with all that," he told CNN. "They were too busy. They didn't want to meet."
His visit to the town was "designed to get a healing process under way," he said, but he was misunderstood.
"Maybe I didn't present my case very well. But I'm not a communications professional. I'm a manager."
The executive with more than 50 years in the railway business told CNN that he could get "quite emotional" talking about the train disaster.
"They talked about that I had no empathy, or no sympathy, and in fact I have plenty," he said. "I can imagine myself being in that kind of situation and I also would be grieving and I'd be very unhappy. I'd be very mad about the whole thing so I certainly understand the need to vent. But it comes a point where it's totally unproductive."
Burkhardt told CNN that that is why he has decided not to return to Lac-Megantic on Thursday. CNN spoke to him in Sherbrooke, an hour and a half outside Lac-Megantic, the closest area with an available hotel room.
"I'm willing to come back (to Lac-Megantic) at a later date when maybe things are a little calmer, a little more settled down," he said.
CNN asked the railway executive what he believed was the cause of the disaster.
"Well, there's no question that it's a brake failure on the train. The train rolled away. That speaks for itself, doesn't it?" he answered. "There's no sugarcoating that."
"What caused the brake failure is a bit complex it's more than one factor," he continued, saying that the company is still "trying to pull all the pieces together on that."
Burkhardt has said that the train engineer reported to railroad managers that he set 11 hand brakes on the train cars before they broke away from their engines. On Wednesday, the executive said he felt "it's questionable" whether the engineer indeed did that.
"Our general feeling is now that is not true," Burkhardt said Wednesday, adding that the engineer had worked for the MM&A for "many years" and "had a completely clear safety record up until Saturday."
Police: Evidence criminal act may have led to train crash
On Thursday, the railway executive told CNN that the engineer is suspended, and Burkhardt has not spoken to him.
"The investigation is continuing, but if we decide to bring internal charges against the engineer he's entitled to a full and impartial investigation with his union at his side," Burkhardt said. "We're -- he's got a big problem on his hands and we're not trying to make that worse for him personally."

Friday, July 12, 2013

Splinter Cell: Blacklist: spiderbots, morality and shotguns in the Clancy-verse

At the beginning of Splinter Cell: Blacklist you walk along a corridor littered with dying men, your colleagues finishing them off with occasional bullet fire. The men die and the narrative strides on into a different space. But in that corridor there was a rare, blink-and-you'll-miss-it twinge of discomfort over the actions onscreen.

Wired.co.uk decided to ask Ubisoft Toronto game designer Maxime Béland about how he approaches making a game that involves shooting representations of other human beings. After all, prior to Splinter Cell, he worked on three of the Rainbow Six franchise.
"I think the number one thing is respect," said Béland after a taking some time to think. "We're not giving you $5,000 more if you do a headshot and there's blood everywhere. We didn't go in and put blood everywhere. We're doing it realistically. I think what's great with our game is that it's up to the player. When you're playing Sam [Fisher] if you want to kill no-one you can."

The game rewards a non-lethal playthrough with an achievement. "If you complete the whole game with a full 100 percent non-lethal playthrough you get an achievement. So your question I will throw back to you and other gamers. How are you playing the game? If you feel bad about killing people you don't have to."

 That moment aside, the game settles into familiar action-adventure territory with a side order of sneaking about. You're Sam Fisher who, this time around, is the leader of special ops unit The Fourth Echelon. Sam Fisher now has an office and a team but, because of the whole "being Sam Fisher" thing that office is a tech-crammed plane called the Paladin.

"It's a playable hub space for the player," explained Béland. "After each mission you go back to the plane, you can talk to the different characters, unlock co-op content, you can grab the phone and call your daughter if you want. You can customise the plane, upgrade it."

At the centre of the plane is the strategic mission interface (SMI) which presents as a map of the world in real time showing all the options available to the player. The idea here is to function as a menu that will tempt players into trying the different modes on offer in Blacklist. "You'll see solo missions, co-op missions, friends online and what they're doing. If they're joinable -- say a friend is playing a co-op map by himself -- you click and join. There's this idea of blurring the lines between modes."

 One of these modes is "spies vs mercs" which takes the form of first person vs third person as the spies attempt to execute successful hacks while the mercs (mercenaries) try to take them down as quickly as possible. The basic concept as Béland explains it is a squad of Sam Fishers being pitted against a squad of Rainbow Six operatives.

 The game also has a transversal economy system where money earned in any game mode funnels back to Sam who can spend it as he chooses. According to Béland, the idea is to always be rewarding time spent playing in the game world. A companion app seeks to develop these repeat visits to the Tom Clancy-verse further.

 "We've released what we call Splinter Cell: Blacklist Spider-Bot. It's an app on iOS and it's going to be released on android soon. Right now there's only one game in it but it will end up being three games all featuring the spider-bot -- this little robot Sam can control."

 The spider-bots in question were originally part of the main game but didn't make it into the final cut. "It was cool to be able to be this spider robot able to navigate everywhere and climb the walls. It really changed the perspective of how you saw the Splinter Cell world because suddenly everything was big. You could go at the feet of an enemy and see him like it's a wide angle lens!"

 The points or currency you make on your tablet or smartphone are then transferred into the main game if you link the accounts via Uplay. In terms of spending this cash, you're looking at upgrades on technology, equipment, armour and so on.
"If you think Sam is a more brutal person who needs to take out everybody and make noise you can customise your Sam; buy gear to give better bullet protection, buy super powerful two-handed weapons, frag grenades. If you think Sam is the guy who's never seen and doesn't make any noise then buy boots to reduce the noise you make when you run, buy sleeping gas grenades to take out the guys non lethally. It's Sam, but your Sam."
Similarly the game monitors your playstyle keeping an eye on who your Sam manifests as. There are three categories his behaviour falls into. One is Ghost (non-lethal), another is Panther (stealth killing) and the last is Assault (bullety death for all).


With the awareness of these three distinct styles Wired.co.uk asked whether the Ubisoft team was considering something along the lines of a class-based Splinter Cell. "I used to play D&D (Dungeons & Dragons) and at some point my friends and I switched to GURPS (Generic Universal Roleplaying System)," said Beland. "One of the major differences is D&D is all about classes and GURPS is all about no classes but you need to make decisions. You need to spend points.
"I think Blacklist is a lot more like a GURPS system. If you want boots that don't make noise but have a crazy shotgun when you need it you can. We're not forcing you to go down a tech tree of stealth or Panther or Ghost. You mix and match what you want."
So what's Béland's Sam like?

 "I'm a Panther. I like to take out guys and do it without getting detected. It's fluid and its beautiful in a way. When you're able to take out a lot of guys quickly it feels like a combo you're doing which feels rewarding. Splinter Cell is about thinking before you act."

Epic founder predicts photorealistic graphics within ten years



Tim Sweeney, founder of Epic and co-creator of the Unreal game engine has predicted that the next decade will bring computer graphics which are "indistinguishable from reality".
 Sweeney made the comments as part of a talk given at the Develop conference in Brighton. "We'll be able to render environments that are absolutely photorealistic within the next ten years, like indistinguishable from reality level of graphics."
For anyone who has listened to the rhetoric which traditionally accompanies game launches and new console announcements this might sound like the industry's holy grail -- after all, games marketing tends to offer " graphicsability" as a yardstick by which to measure a game's quality. But being able to build a realistic-looking object and being able to interact with that object realistically are two very different things.

 It's a problem best exemplified when that object is an in-game character. Here you encounter the uncanny valley -- the sudden dip into creepiness when something built to approximate a human being is ever so slightly off. Perhaps the lip-synching is out of time, or the eye focus is wrong and the character is looking at a point two feet behind your head, or the responses given don't make quite make sense.

 As Sweeney puts it: "That just moves the challenge of graphics to the problems we don't know how to solve like simulating human intelligence, animation, speech and lip-syncing. There are still lots of areas in graphics that require ongoing research for probably the rest of our lives before we come close to approaching reality."

 Having beautiful or believable graphics makes for stunning trailers and screenshots so it's no surprise marketing departments continue to tout them with such fervour. However, it doesn't actually mean anything in terms of the quality of the playing experience because that hinges around interaction. Spectacular graphics also cannot paper over a thin plot, bad dialogue, lack of creativity or poor play mechanisms.

 All of which sounds like we're on a massive downer about photorealism. That's not the case. Advances in graphics technology are fascinating and can be used to spectacular effect whether the results are faithful to the real world or veering into the creatively surreal. Being able to create photorealistic environments will also no doubt have applications beyond the gaming industry.

 Plus, y'know, there's the fact that if you're able to successfully convince people that your game footage was actually shot with a physical camera there might be some justification for a fraction of the lensflare cropping up with JJ Abrams-esque frequency all over gaming.

Saturday, December 1, 2012

Cara Memasang Smiley Emoticon Pada Komentar Blogspot

Cara memasang emoticon pada komentar blogspot -- Belakangan ini semakin banyak blogger yang senang bereksperimen dengan tampilan blognya. Tentunya ini bukan sesuatu yang negatif, karena dari ujicoba sana sini itulah pengetahuan kita bisa bertambah. Hanya saja perlu diingat bahwa tidak semua hal yang menarik itu lantas harus ditempel di blog kita.

Kali ini saya mau membahas tentang cara memasang emoticon pada komentar blogspot. Emoticon ini bisa membantu pengunjung blog anda untuk lebih mengekspresikan diri mereka dalam berkomentar. Bahkan menurut saya emoticon smiley ini juga mendorong pengunjung untuk memberi komentar.
Tapi sebelum menerapkan emoticon ini....harap perhatikan dulu blog anda. Kalau blog anda masih cukup sederhana, maka silahkan tambahkan emoticons smiley ini sebagai pemanis di blog anda. Tapi kalau blog anda sudah seperti kota Las Vegas, maka saran saya sebaiknya pikirkan berkali-kali sebelum menambah fitur baru.... Hal ini terkait waktu loading blog anda nantinya.
Cara menambahkan Emoticon Smiley Pada Blogspot
  • Masuk ke akun blogger anda
  • Buka menu TEMPLATE > EDIT HTML
  • Centang EXPAND TEMPLATE WIDGET
  • Gunakan Ctrl+f untuk mencari kode ]]></b:skin>
  • Tambahkan kode berikut tepat di atas ]]></b:skin>
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.emoticonsmiley span {padding-right: 3px !important;}
img.brbsmly {height: auto !important;vertical-align: middle !important;width: auto !important;border:0px !important;}
  • Cari kode <b:if cond='data:post.embedCommentForm'>
  • Jika lebih dari satu, pilih yang dekat dengan kode <b:include data='post' name='comment-form'/>
<b:if cond='data:post.embedCommentForm'>
<b:include data='post' name='comment-form'/>
  • Copy paste semua kode di bawah ini tepat di bawah <b:if cond='data:post.embedCommentForm'>
<div class='emoticonsmiley'> <img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/1.gif'/> :)  
<span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/2.gif'/>
:(</span> <span><img class='brbsmly'
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;)</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/4.gif'/>
:D</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/5.gif'/>
;;-)</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/7.gif'/>
:-/</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/8.gif'/>
:x</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/10.gif'/>
:P</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/11.gif'/>
:-*</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/12.gif'/>
=((</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/13.gif'/>
:-O</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/14.gif'/>
X(</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/15.gif'/>
:7</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/16.gif'/>
B-)</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/17.gif'/>
:-S</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/18.gif'/>
#:-S</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/19.gif'/>
7:)</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/20.gif'/>
:((</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/21.gif'/>
:))</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/22.gif'/>
:|</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/23.gif'/>
/:)</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/24.gif'/>
=))</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/25.gif'/>
O:-)</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/26.gif'/>
:-B</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/27.gif'/>
=;</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/101.gif'/>
:-c</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/100.gif'/>
:)]</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/102.gif'/>
~X(</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/103.gif'/>
:-h</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/104.gif'/>
:-t</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/105.gif'/>
8-7</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/28.gif'/>
I-)</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/29.gif'/>
8-|</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/29.gif'/>
L-)</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/31.gif'/>
:-a</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/32.gif'/>
:-$</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/33.gif'/>
[-(</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/34.gif'/>
:O)</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/35.gif'/>
8-}</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/36.gif'/>
2:-P</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/37.gif'/>
(:|</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/38.gif'/>
=P~</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/39.gif'/>
:-?</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/40.gif'/>
#-o</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/41.gif'/>
=D7</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/42.gif'/>
:-SS</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/43.gif'/>
@-)</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/44.gif'/>
:^o</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/45.gif'/>
:-w</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/47.gif'/>
7:P</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/48.gif'/>
2):)</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/109.gif'/>
X_X</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/110.gif'/>
:!!</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/111.gif'/>
\m/</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/112.gif'/>
:-q</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/113.gif'/>
:-bd</span> <span><img class='brbsmly'
src='http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/114.gif'/>
^#(^</span> <span><img class='brbsmly'
src='http://l.yimg.com/a/i/us/msg/emoticons/pirate_2.gif'/>
:ar!</span> <span><a
href='http://buka-rahasia.blogspot.com'><img border='0'
src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-crKgIU6izjhi59lZ27lmgN7PeC1cp9oG4HU4IigSDpz-ISMrDCoMPiYpWs8xhmU8Ti2t-dlXRHDOBSQ96fQYWc2-63PbhFhQtLZPTqLk0Gq96xYUMHGun985TCDOtfsuVW-NjfG_Ph7W/s1600/smileys.gif'
 /></a></span></div>

  • Terakhir taruh kode di bawah tepat di atas </body>
<script src='http://rickynavigation.googlecode.com/files/emoticonssmiley.txt'></script>
  • Simpan perubahan pada template anda
Sekarang seharusnya di atas form komentar blog anda sudah ada serangkaian gambar smiley emoticon yang bisa digunakan komentator blog anda untuk menghias komentarnya. Lihat contoh di bawah.
contoh tampilan emoticon smiley pada komentar blog
Metode ini sudah diujicoba dan 100% berfungsi. Cek di blog LIVE DEMO. Silahkan berkomentar di halaman tersebut untuk menguji apakah smiley emoticons berfungsi....